Upload date: 25.08.2026
You can also find more details about most of the changes here LINK. Please take a look to learn more.
Class balance
Druid
- Decreased the duration of the Healing Reduction debuff to one round and changed the healing effectiveness.
- Changed the healing effectiveness.
- Changed the way the effect of Natural Resistances works and made it possible to cast it on allies.
Fire Mage
- Changed the way Fire Shield works.
- The mob version remains the same.
- Increased the damage and mana cost of Meteorite.
Voodoo
- Changed the way Face of Death works. The skill will now apply two debuffs - Depression (same as now) and Face of Death making it possible to kill the opponent.
- Changed Shadow Aura - increased its accuracy, increased the amount of hit chance taken away, and decreased the amount of defense taken away.
Archer
- Decreased the values of stamina-to-barrier conversion and on-hit empowerment in Survival Instinct.
- Increased the damage of Hail of Arrows.
Sheed
- Decreased the effectiveness and changed the values of increased stamina usage in Evasion.
Barbarian
- Added mental attack dodge chance to the effect of Amok.
- The mob version of Amok will remain unchanged.
Miscellaneous
- As a result of the above, the levels of the changed skills used by all mobs (except Fire Shield and Amok) have been adjusted so that their values do not differ from those currently in use.
- Increased the Marketplace selling fee from 1.5% to 3% with Premium Marketplace and from 3% to 5% without Premium Marketplace.
- Increased the maximum number of items that can be ordered in a buy offer from 10,000 to 25,000.
- Increased the price of Emperors in gold from 4,000 to 5,000 each and reduced their price in platinum from 0.2 to 0.12 each.
- Reduced the purchase and revival prices of pets available for Emperors.
- Changes to Daily Challenge reward values.
- Changes to the death penalty at level 140: removal of the experience loss penalty, increased gold penalties, and the introduction of taking gold from the deposit and Marketplace if there is not enough gold in the character's backpack. Gold penalties will increase with the character's maximum Power, from approximately +18% for characters below 10k Power to approximately +110% for characters above 20k Power compared to the current values. Characters above 20k Power will be able to draw a new card – “Massive amount of additional gold”.
- Added the “Price of Death” debuff. If a character dies without having any gold in their inventory, deposit, or on the Marketplace, they incur a gold debt to Death. The debt is repaid automatically using gold earned from fights. Until the debt is fully repaid, the character does not gain psychoexperience or Mastery points for Infusion, guaranteed drops are disabled, and the chance to obtain gear, items, and artifacts is reduced by 50%.
- Sped up the Death Card animations and added an option to enable automatic card drawing.
- Added the ability to purchase larger quantities of Dviggs and Reols.
- Security fixes.
- Minor graphical, text, and mechanical fixes.
Bug fixes
- Fixed a bug that caused mobs to always use the same level of the Fear effect intended for players.
- Fixed a bug where the maximum tax per item was 1kk instead of 1.5kk.
- Fixed a bug where the rest of the party received a warning that they did not meet the requirements to enter an instance when the entry item was required only from the leader and the other party members did not have it in their backpacks.
- Fixed a bug where the Weekly Challenge involving the participation in a dynamic event was not completed if the character was logged out or in a PvP fight when the event ended.
- Fixed a bug where the dynamic event reward was not granted if the character was at the minimum level required to receive the reward and was logged out when the event ended.













