
The below changelog contains changes and new features implemented after the previous PTR session.
Class balance
- Restored the previous duration of buffs for all classes. Breath Control and Sacrifice also had their durations extended at lower skill levels.
- Intelligence - decreased requirements and removed the effects of character and skill level on the difficulty of buffs. All skills will now have a constant AP requirement to be cast at 100%. This requirement can be lowered by investing in Intelligence. In addition to that, having more Intelligence will extend the duration of buffs (if they have a duration) or empower their effects (if they have no duration). More details can be found in the table below:
- Dispel and Shadow Shield - decreased difficulty.
- Calculated Strike and Shield Bash - changes to their effects and values.
- Sacrifice and Power of Unity - Knight’s level no longer affects the attributes bonus, adjusted the values of the bonus.
- Thick Skin - increased the amount of resistances granted.
- Added Shield Bash to the pool of skills excluded by Sidraga and chosen by Gorag on Morana.
- Added Front Kick to the pool of skills chosen by Gorag on Morana.
Miscellaneous:
- Changed the way challenges are rerolled - the rerolled challenge will be moved to the end of the queue and it won’t be possible to get it again until the challenge pool is exhausted or a challenge is completed. However, the cost of rerolling will increase with subsequent rerolls.
- Decreased the cost of rerolling challenges at lower character levels.
- Added skill and attribute reset subscriptions that allow players to reset without any additional cost for some time. It can be bought from the Premium Store.
- Added a safeguard against accidentally exiting instances with no return - if a player wants to leave it and the boss or elite hasn’t been defeated, they’ll get a confirmation message.
- New instance entry UI.
- Mantis and Tiger - all paths: changed the respawn location after dying on the boss to inside the instance, limited wandering around the corridors (after 3 unsuccessful attempts to go to the lower level, the way down will now be guaranteed), Paths of Challenge and Discovery: decreased the difficulty of the instance, Paths of Discovery and Adventure - increased experience gains.
- Changed the way progress is displayed in the dynamic event Morana's Courtyard - the progress bar will now reflect the Gate’s remaining hit points.
- Changed the Legend creation process - unified daimonite (replaced legendary daimonite with normal one), added the display of all gathering stages.
- Added an alternative to dragging and dropping items onto the character in the equipment screen to use them (e.g. Teleportation Scrolls) - clicking RMB will now give the same outcome.
- Increased the number of free friends list slots to 20 and decreased the cost of buying more slots to 2 platinum.
- Made the messages about accepting and rejecting a friend invite different.
- Changed the icons of attack zones and resistances to make them easier to tell apart.
- Increased the area around the skill wheel in combat where clicking doesn’t cause the wheel to close.
- Added the display of player position in achievement rankings if they are not in the top10.
- Added the possibility to check the availability of a nick without the need to have enough platinum to change it.
- Made it possible to complete an exchange via a dialog option if a player is overencumbered before it but they wouldn’t be after.
- Added the name of Hvar’s Wastelands to the world map.
- Adjusted the descriptions of class skills.
- Fixed various bugs occurring during the previous PTR session.