
Warning! The below changelog contains only the changes that are currently live on the PTR. It doesn’t include all of the changes planned for the next update and the final list may be significantly different. If you spot any bugs related to the listed mechanics, please report them on the appropriate channel on Discord
Class balance
In the skills tables, gray values mean that there was no change.
General:
- Added intelligence - a new attribute responsible for casting buffs that may also increase their duration. Adjusted the difficulty of buffs and intelligence requirements to the new system.
- Shortened the duration of buffs for most classes.
- Splitting mob and player skills if significant changes were made to them (Calculated Strike, Sacrifice, Power of Unity, Front Kick, Dispersion Aura). The levels of other skills used by mobs have been adjusted.
- Decreased the per level scaling of elemental drifs (val, kalh, unn) from 0.5% to 0.35%
Knight:
- Removed Battle Fervor from the skill pool.
- Added Shield Bash - it deals crushing damage and if the opponent is addled with Calculated Strike, it also debuffs them with decreased mental damage.
- Sacrifice - replaced the boost to damage by a boost to strength and power (the number of attributes added depends on the level of the skill, level of the Knight, strength of the Knight, and strength or power of the target), changed values and added percentage resistance penalty at master levels.
- Power of Unity - replaced the boost to damage and accuracy by a boost to dexterity and knowledge (the number of attributes added depends on the level of the skill, level of the Knight, dexterity of the Knight, and dexterity or knowledge of the target).
- Calculated Strike - increased the boost to the damage of Mighty Blow, removed the effect that decreased the opponent’s chance to hit and replaced it with an effect that lowers the opponent’s melee defense.
- Purity Aura - added percentage resistance increases at master levels, adjusted values.
- Mighty Blow - increased damage.
- Shield Block - the debuff that decreases the Knight’s chance to hit will now deactivate if the Knight is slightly wounded (slightly wounded = 40% of HP).
- Changed the sequence in which skills are unlocked.
- Added shield to the gear Knights receive in the prologue.
- Offensive orbs can now be inserted in shields.
- Added new and removed old Knight buffs and debuffs in class weekly challenges.
Sheed:
- Front Kick - added an effect that increases the damage of Sheed class skills and an effect that increases the damage of any ranged attacks, nerfed the debuff that decreases the opponent’s melee defense.
- Chi Punch - decreased damage at adept and master.
Firemage:
- Fireball - increased damage.
- Dispersion Aura - changed the damage reduction modifier (instead of sharing the effect with the drif alorn, it’ll now share the effect with the orbs Ba’ed, De’ed, and Ge’ed), varied the reduction for different zones, adjusted the values due to changes in the effect.
Barbarian:
- Thick Skin - added percentage increase of resistances at master levels, decreased physical resistances added, and increased elemental and mental resistances added.
Druid:
- Bash - increased damage and accuracy.
- Swarm and Roots - increased accuracy.
Voodoo:
- Pierce Doll - decreased damage.
Other changes and new features:
- Added a couple of new avatar elements (available in the creator).
- Added the option to customize the placement of skills on the skill wheel in combat - you can do this in the tactics window.
- Added skill and attribute presets that allow you to change your build quickly - Premium Account gives you access to two configurations. Two more presets can be bought for each character separately. Any change of build will still require payment.
- Added packages of reset tokens to the Premium Store - buying them in higher quantities will cost less than doing single resets for platinum.
- Random premium reward - removed Trentis Teleportation Scrolls from the pool, removed Experience Scrolls for characters level 140, added Psychoexperience Scrolls (for characters level 100+), added Attributes Reset Token and Skill Reset Token, adjustment the chance for each reward.
- Added the instances of the Greater Hawk (Path of Adventure and Challenge) and Wendigo (all Paths). These instances will be accessible temporarily during new dynamic events in Beirn and on the Plateau. Entry items can be acquired during the event or by completing some daily quests.
- Added Greater Hawk and Wendigo to the legend creation process (currently ongoing processes will remain unchanged).
- Changes to the Castle Specter instance on the Path of Discovery - increased experience from all mobs, decreased the number of mobs in some groups, decreased the level of some mob abilities, changed the entry cost to 60,000 gold, added the option to take a pet from Arcanegrin's Projection, added a green area to the instance.
- Changes to the Castle Specter instance on the Path of Challenge - increased experience from all mobs, increased gold from the boss, increased the number of Tracks of Dread, decreased the HP of mobs, decreased the damage of mobs.
- Changes to the Mantis instance - moved the entrance to the instance from the Bug Burrow to the Khold Mountains (replaced the current entrance with an instance), allowed access to every Path with an Insect Map (talking to the Bug Guide will change the entrance), made it possible to find Tiger using the Insect Map, decreased the cost of entry with an Insect Map to 40,000 gold on the Path of Discovery.
- Commander, Admiral, and Morana instances - removed the requirement of completing quests or buying entry to get to those instances and/or buy entry items. However, completing the quests related to these instances will allow you to get free Crampons every 3 days and a free Ring of Transportation every week. Players who didn’t complete the quest and bought permanent entry from the NPC before the update will be treated as if they have completed the quest.
- Removed weight from instance entry items that cannot be removed from the backpack, instead limited the ability to collect large amounts of them (Crampons and Ring of Transportation - max. 30, Time Crystal and Time Sliver - [work in progress]).
- Adjusted and rebalanced the rewards in the following daily quests:
- Coconuting, Intruders, Memento, Ethereal Lamps, Mushrooming, On the Trail - increased rewards.
- Delivery Control - changed the reward from potions to elixirs, extended the time to check the delivery.
- Missing Guards - decreased the difficulty of the final fight in the version with player experience reward.
- Formula - increased player and pet experience, increased the chance to loot Carnivorous Plant Barbs.
- Stasek's Bull - increased experience and added a choice of either player or pet experience.
- Seed of Chaos - added Wendigo Bait as a possible loot.
- Hawker - replaced the current rewards with Greater Hawk Bait, decreased the cost of borrowing Gabrielle, added the option to take Gabrielle from Stasek again if the egg hunt failed.
- Dusty Grimoires - removed the requirement of completing the quest Saddlebags, nerfed the Librarian, adjusted dialogs and mechanics.
- Trifkin's Island - removed the requirement of completing quests to enter and access content. However, completing the main storyline quests will increase the rewards given for Eredan’s daily quests (one extra essence) and will allow players to enter Trifkin's Tower from Trifkin's Room in Landau's Estate.
- Added options to buy/exchange more of the following, popular items: Crampons, Reinforced Crampons, Emperors (only from Berer), Dielectrics, Cryoprotectors.
- Added the display of grotto names in the Alkazaar’s Hall when mousing over them.
- Changed the color of Druid’s Dispel to better differentiate it from Healing.
- Changed the weapon held by the character in the character creator from epic to legend.
- Shortened the animations of Shadow Aura and Ominous Aura.
- Increased the animation speed of Technicians.
- Added the option to exit the instance before defeating Technicians on the final level of the Aqua Regis instance.
- Miscellaneous fixes to mechanics, animations, and graphics.
Bugfixes:
- Fixed a bug causing the swords icon to not display properly over an opponent in combat.
- Fixed a critical error occurring after exiting the arena after fighting or spectating a fight.