Greetings, Taernians!
In response to your feedback, we’re changing some things to make the Trials of the Lodge more profitable for the target level bracket as compared to the bracket lower by one. The enemies at the beginning will be easier and you will have a greater chance for a return of the resources spent due to the extra rewards appearing sooner. In addition to that, we also made some other changes and fixed some bugs.
- Changed the condition for the generation of an arena with an extra reward package - one of them will always appear at an early stage of every Trial (the first Arena of Malice generated).
- Decreased the Might of enemies in the early stages of each Trial - the first arena will correspond to the eighth arena from the previous level bracket (earlier it corresponded to the ninth or twelfth depending on the level range).
- Decreased the entry cost to the Trial of the Masters (level 140) from 5M to 4M.
- Added the option to bind a keyboard shortcut to the Trial Map.
- Added flasks of power and knowledge to the package for mages in the Trials of the Lodge.
- Fixed a rare bug causing players to be unable to move to the next arena or exit it.
- Prevented quest items from dropping during the Trials of the Lodge.
- Blocked the ability to reroll effects on the map in the Lodge Shop if all subsequent arenas are hidden in the Fog of the Lodge.
- Decreased the effect of buffs and debuffs on resource regeneration during the Trials of the Lodge by 80%.
- Decreased the number of Energy Spikes that replace Face of Death during the Trials of the Lodge to a maximum of 3 in one tactic.
- Changed the type of the first two forms of Construct and Weakened Construct from boss to normal (they will no longer have an aspect).
- Fixed a bug causing additional mastery points to be gained for each Tarul summoned in combat.
- Fixed a bug causing issues with data loading in the rankings of the Trials of the Lodge.
- Added a message about aithars gained or lost.
- Fixed a bug causing incorrect behavior of the option to increase FPS that occurred with only one screen (the feature was working correctly with multiple screens).
- Miscellaneous fixes to text, UI, and other minor bugs.