Changes to holiday events

We are reading your suggestions as they keep coming and the feedback you gave us let us better analyze the recent in-game events and look at them from a different perspective. We are very grateful for your dedication! We are aware that things can always be done better, e.g. in the context of the number of resources gained in some level ranges. 

 

In general, the events were received positively, but the issue of prizes worsened their reception by much. The most important thing to say here is that we learned our lesson and have an idea for a permanent solution that we could implement into the game. Unfortunately, there is not enough time before the next event to develop it fully. Due to this, we decided on a temporary solution that will be active during the next two editions of the August events:

 

  • We will introduce a limit to the number of mob groups you can kill. Once it is reached, you will not be able to fight them: it will be impossible to attack them (the limit will be checked for each party member) or join fights against them. Our objective is for the limit to be enough for 12 hours of fun for the average playing (this could vary by level, class, etc.). During the Andayan event, the limit will be 1500 mob groups. We will communicate the limit for the Night of the Monster Slayers later on. The information about the current limit will appear on the chat every 100 mob groups killed. You can also check it yourself by typing /checkevent.
  • In addition to that, we will closely examine the event rewards. We want the events to be more profitable for the average player than everyday activities but care needs to be taken when it comes to the number of resources they generate. At this point, it is worth mentioning that the Andayans do not require a major rebalance (we will only increase the chance to loot Shards and Essences, decrease the chance to loot Ducats and Emperors, and adjust loot from champions to be more in line with their intended level range), but the Night of the Monster Slayers will need to be thoroughly analyzed.

 

We are aware that this solution will not be ideal for everyone, but we want to avoid altering the rewards too much. And, of course, we also want the event to be fun for as many players as possible.

 

The permanent solution, which we want to implement before the Forefathers’ Eve event, will most likely be a perfected version of the temporary prototype. What will such a change bring?

 

  • It will provide an additional monitoring tool to safeguard server economy during events,
  • It gives you time for other activities - you do not need to take part in the event without breaks to use it fully. You can decide yourselves when to participate and when to take care of other things without losing out.
  • It encourages you to party up and slay mobs adequate for your power level to fight for better rewards.
  • It will make it possible to configure better rewards without fearing that the strongest characters will gain much more of them than the average player.
  • It makes it possible to extend the duration of some events so that everyone can participate in them even if they have different plans for the weekend.
  • The chances during the event will be equalized as far as character classes are concerned since the time it takes to kill mobs will not matter as much.

 

If you have more detailed questions about the technical aspects of the temporary solution, feel free to ask them in this thread - we will try to answer them. Also, since we know you are very eager to share your thoughts, the thread will be not only for questions but also constructive comments and discussions.

 

Thank you,

Whitemoon Games Team